| Tetris | |||
| nr | Typology | Value | Expl |
| 1 | perspective: Omni present, vagrant | omni | |
| 2 | topography: geometrical, topological (matrix) | matrix | |
| 3 | environment: dynamic, static | static | |
| 4 | pace: realtime, turnbased | realtime | |
| 5 | representation: mimetic, arbitrary | mimetic | |
| 6 | teleology: finite, infinite | finete | i never won :-) |
| 7 | Playerstructure: | single | |
| 8 | Mutability: static, powerups, experience-leveling | experience leveling | speed increases |
| 9 | Savability: non-saving, conditional, unlimited | non-saving | |
| 10 | Determinism: deterministic, non-deterministic | deterministic | to me it is nond |
| 11 | Topological rules: yes, no | yes | |
| 12 | Timebased rules: yes, no | yes | speed increases |
| 13 | Objectivebased rules: yes, no | yes | |
| 14 | Location-based: yes, no | no | |
| 15 | Proximity-based: yes, no | no | |