Vilho Polamo

Portfolio

Headshot

Games

Eldritch Horror Game (2024)  Source

An Amnesia series inspired horror game made with Unreal Engine 5. Development started in Themed Horror Jam #17, but still ongoing. The game is mostly made by me, but I have found people who participate in story, level design and art.
My role: Director, Programmer, Level builder, Sound Designer

SUPER COOL (2024)  Site, Source

A jam game made with a team. Watch my introduction video below!
My role: Programmer, Sound Designer

Hassus (2024)  Site, Source

A jam game made with my ex work colleagues from Zaibatsu Interactive.
My role: Programmer, Sound Designer

Huborg (2022)  Site, Source

A global Game Jam game.
My role: Sound Designer

Big Brain Brawl (2022)  Site, Source

A global Game Jam game.
My role: Sound Designer

Tranquil Lake (2021)  Site, Design Document

An unfinished PS1 style horror game that we made in a team of five in Summer of Shivers game jam. This project's Github repository is currently hidden, but you can get permission by asking!
My role: Game Designer

Serve and Beep (2020)  Download

A 3D local multiplayer game we made with Unity in a team of seven in JYU University's game project course. I was the other programmer in our team and learned A LOT about teamwork and project working along with programming with C# and Unity. I also become familiar with working in sprints and sharing programming task on Trello and using Git and GitHub. This project's Github repository is currently hidden, but you can get permission by asking!
My role: Programmer

Hermann's Mansion (2020)  Play, Source

My first Unity game that I created from scratch in 48 hours. We had a team that contained a sound creator, a graphician and a person who helped with making maps. I did all the programming and helped everyone else with Unity. You can play the game on browser. Use arrow keys to move and enter to interact.
My role: Programmer

Weapon class design (2019)

I designed weapon classes for a game in which there are a lot of different weapons. This is practically how I would start making a clone of a game called Duck Game.

Weapon Classes

Find the Way (2019)  Play, Source

I learned Godot game engine along with the engine's own language GDScript and made a simple platformer game in 48 hours. Ludum Dare #45 Game Jam's theme was "Start with nothing". You can play the game on browser. Use arrow keys to move.
My role: Programmer, Artist, Sound Designer

Other

Portfolio (2020-)  Source

I learned HTML and CSS basics to make a portfolio page for myself. I keep updating the page with new projects.

Google Sites website (2020)  Site

I wanted to create a website for my band, so I tried using Google Sites to make it easy for others to edit. It turned out pretty nice!

Java Spring database tool (2020)  Source

A very simple Java Spring Boot database management tool I made by following a tutorial.

Java tag library app (2019)  Source

A Java-applet that I created in "Programming 2" -course in JYU university. It represents data-oriented/object-oriented design, where the user can save and delete data in different ways. The UI is made with SceneBuilder and JavaFX.

© Vilho Polamo, 2024 - Everything is my own unless stated otherwise. Do not copy without permission.