|
Tetris |
|
|
|
nr |
Typology |
Value |
Expl |
1 |
perspective: Omni present, vagrant |
omni |
|
2 |
topography: geometrical, topological (matrix) |
matrix |
|
3 |
environment: dynamic, static |
static |
|
4 |
pace: realtime, turnbased |
realtime |
|
5 |
representation: mimetic, arbitrary |
mimetic |
|
6 |
teleology: finite, infinite |
finete |
i never won :-) |
7 |
Playerstructure: |
single |
|
8 |
Mutability: static, powerups, experience-leveling |
experience leveling |
speed increases |
9 |
Savability: non-saving, conditional, unlimited |
non-saving |
|
10 |
Determinism: deterministic, non-deterministic |
deterministic |
to me it is nond |
11 |
Topological rules: yes, no |
yes |
|
12 |
Timebased rules: yes, no |
yes |
speed increases |
13 |
Objectivebased rules: yes, no |
yes |
|
14 |
Location-based: yes, no |
no |
|
15 |
Proximity-based: yes, no |
no |
|
|
|
|
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