#include #include struct Foo { Foo(int num) : num_(num) {} void print_add(int i) const { std::cout << num_+i << '\n'; } int num_; }; void print_num(int i){ std::cout << i << '\n'; } struct PrintNum { void operator()(int i) const { std::cout << i << '\n'; } }; int main(){ // store a free function std::function f_display = print_num; f_display(-9); // store a lambda std::function f_display_42 = []() { print_num(42); }; f_display_42(); // store the result of a call to std::bind std::function f_display_31337 = std::bind(print_num, 31337); f_display_31337(); // store a call to a member function std::function f_add_display = &Foo::print_add; const Foo foo(314159); f_add_display(foo, 1); f_add_display(314159, 1); // store a call to a data member accessor std::function f_num = &Foo::num_; std::cout << "num_: " << f_num(foo) << '\n'; // store a call to a member function and object using std::placeholders::_1; std::function f_add_display2 = std::bind( &Foo::print_add, foo, _1 ); f_add_display2(2); // store a call to a member function and object ptr std::function f_add_display3 = std::bind( &Foo::print_add, &foo, _1 ); f_add_display3(3); // store a call to a function object std::function f_display_obj = PrintNum(); f_display_obj(18); }